Synchronous Message Processing
As mentioned earlier, one way for
an application to receive messages is to have the AMPS
Java client return a MessageStream object that can
be used to iterate over the results of the command.
The MessageStream object makes copies of the incoming
messages. When there is no message available, the MessageStream
will block.
A MessageStream will only remain active while the client
that produced it is connected. If the client disconnects,
the MessageStream will continue to provide any messages
that have not yet been consumed, then throw an exception.
The advantages of using a MessageStream that it provides
a simple processing model, that receiving messages from a
MessageStream does not block the client receive thread
(see Understanding Threading )
and that a copy of the message is automatically made for the
application.
In return for these advantages, a MessageStream has higher overhead
than Asynchronous Message Processing, it will not be
resumed if the client disconnects, and, by default, it will use
as much memory as necessary to hold messages coming from the
AMPS server.